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Sourcing and Downloading the Best Possible ROM Dumps (My Sharing + Workflow)

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tldr: I'm in desperate needs to download those classic ROMs for first to fifth generation game system! Otherwise my front-end will just be an empty shell. This post shows how I manage to meet my needs. While setting up my front-end entertainment system using HyperSpin, I'd figure that I will eventually have to start collect those ROMs for older generation system such as Atari 5200, GB, GBC. Right now I'm having a handful of near full set ROMs for modern systems such as Playstation 1, Playstation 2, Nintendo Wii, Super Nintendo Entertainment System, but only a few for older systems such as Game Boy, Game Boy Color, Sega Genesis, and the list goes on and on. The best thing about these classic ROMs is, it doesn't cost Gigabytes of storage unlike the modern disc based game. I'm sure you are aware by now, searching for ROMs on Google will almost result with tons of sites that provides them. Some require registrations, some have limited download count or size per day, ...

A Full Guide on Integrating RetroArch with HyperSpin and RocketLauncher

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This is a full tutorial showing how to integrate RetroArch with HyperSpin and RocketLauncher. Foreword RetroArch has become the choice of emulators for many players now and is increasingly popular since its launch few years ago. Its main reason is its ability to support multiple mainstream emulators and provide a unified configuration across all its offered emulators (or cores). For the uninitiated, RetroArch serves as the front-end for Libretro, which provides the cores for the emulators including BSNES, Ganbatte, and even MAME and MESS. Setting up RetroArch First, download RetroArch builds here . I'll leave it to you whether to download the Stable build (v1.0) or the nightly builds (v1.1.x). The later support audio and video filters as well as more path configurations and possibly more ROMs compatibility especially for the MESS or MAME cores. For this tutorial I'm going to download the nightly build. If you're using the stable build instead, some of the configurations ...

Extended Guide on Setting Up HyperSpin and RocketLauncher

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Before you read on, this is an extended tutorial on setting up HyperSpin with RocketLauncher, which now replaces HyperLaunch. Why Another Guide? While trying to setup HyperSpin following Ryan's Full Guide on Setup HyperSpin MAME and Hyperlaunch , I found that some extra steps are necessary to integrate HyperSpin with RocketLauncher. Don't get me wrong, I highly recommend you follow Ryan's comprehensive guide to its entirely, which is what I did when I'm starting to set it up. But you could refer here if you're trying to integrate it with RocketLauncher instead of HyperLaunch. Some Notes About RocketLauncher HyperLaunch is renamed/rebranded as RocketLauncher to remove its ties with HyperSpin, since it is meant to be a multi purpose launcher for other Front-ends as well. You can still use HyperLaunch, however I recommend to transition to RocketLauncher for any latest updates. All configuration steps and settings UI remains the same in RocketLauncher just as in HyperLa...